Nguyen Nhu Phong is a Senior Lecturer at the Industrial Systems Engineering Department, HCM City University of Technology (HCMUT), Vietnam. He is also an IEEE member, and a SAP ERP specialist.
He received his Master of Engineering at Asian Institute of Technology (1997), and his Bachelor of Engineering at HCMUT, Vietnam (1987).
He was a member of the Project of building ISE program (1999) and the leader of the Project of improving the program (2007-2012). He was the deputy dean of the Faculty of Mechanical Engineering in period of 2002-2007, and the former head of the ISE department in period of 2007-2012.
He is the authors of 24 books in Statistics, Operations Research, Scientific Research Methodology, Design of Experiment, Engineering Economy, Production Management, Inventory Management, Quality Management, Lean Production, Lean Six Sigma, MRPII, ERP, Fuzzy Theories & Applications.
He is also the authors of 49 papers including 38 conference papers, 7 international conference papers, 4 journal papers, and 120 web papers. His research topics include Soft Computing; Lean Six Sigma; Resource Planning MRPII - ERP.
Rubik's Cube, invented by Ernö Rubik in 1974, is a intelligent, fun game, that was the world's best-selling game of the twentieth century, and is still in vogue today.
The original Rubik's Cube, or 3*3*3 Rubik, is a six-sided, six-color cube, cut by six slices, distributed on three axes of Oxyz coordinate system, yielding 27 (3*3*3) Rubik's pieces.
There are many ways to solve the standard Rubik's Cube, this book uses the pRubik procedure to solve it. The pRubik procedure consists of 3 steps, using 9 formulas, each consisting of a number of simple rotation steps. Of these 9 formulas, there are 2 pairs with 4 dual formulas, and 2 similar formulas, so actually only 6 independent formulas, therefore it's easy to remember the procedure.
The Standard Rubik has many standard variants which are variations on the pattern of Rubik's faces, on the Rubik's body shape, on distribution and direction of the cutting planes, on the shape of cutting surfaces, on the size of variants, and on the number of axes of variants. All of these standard variants can be solved using the pRubik procedure.
This book sequentially shows how to solve 72 standard variants, including 36 simple variants and 36 complex variants. Simple variants, solved in [3], include: Void 1, Potato Chips, Convex Concave, Sandwich 1, Coloured Corner, Red Cap, House of Science, Cylinder, Octagonal Prism, Void 2, Ball, Ball in Cube, C-Virus, Anis Star, Twisted Cube, House 1, Mirror Cube, Colour Cube, Fisher, Windmill, Mirror Fisher, Mirror Windmill, Fluffy, Pandora, Sandwich 2, Rainbow 1, Rainbow 2, Cube 2*2*2, Mirror Cube 2*2*2, Window 2*2*2, Megaminx 2*2*2, House 2*2*2, Mouse 2*2*2, Buffalo 2*2*2, Elephant 2*2*2, Cat 2*2*2.
Complex variants, solved in [4], include: Maze 1, Maze 2, Arrow, Shepherd, Dice, Blackpink, Chemistry, Math 1, Math 2, Number, Sudoku, Case, House 2, Penrose, Star, Egg, Heart, Orange, Peach, Lemon, Pear, Apple, Hexagonal Dipyramid, Hexagonal Diamond, Hexagonal UFO, 4-Corner, Mastermorphix, Axis, Mirror Axis, Crazy Fisher, Crazy Windmill, Ghost, Phoenix, Kilominx, Megaminx, Phoenix Megaminx.
Título : How To Solve 72 Standard Rubik Variants With Just 9 Simple Formulas
EAN : 9781005591588
Editorial : Phong Nguyễn Như
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