I grew up in the Midwest where the land is flat and the corn is tall. The winters are bleak and cold. I hated winters.
I always wanted to write. But writing was hard. And I wasn’t very disciplined. The cold had nothing to do with that, but it didn’t help. That changed in grad school.
After several attempts at a proposal, my major advisor was losing money on red ink and advised me to figure it out. Somehow, I did.
After grad school, my wife and my two very little children moved to the South in Charleston, South Carolina where the winters are spring and the summers are a sauna (cliche but dead accurate). That’s when I started teaching and writing articles for trade magazines. I eventually published two textbooks on landscape design. I then transitioned to writing a column for the Post and Courier. They were all great gigs, but they weren’t fiction.
That was a few years later.
My daughter started reading before she could read, pretending she knew the words in books she propped on her lap. My son was a different story. In an attempt to change that, I began writing a story with him. We made up a character, gave him a name, and something to do. As with much of parenting, it did not go as planned. But the character got stuck in my head.
He wanted out.
A few years later, Socket Greeny was born. It was a science fiction trilogy that was gritty and thoughtful. That was 2005.
I have been practicing Zen since I was 23 years old. A daily meditator, I wanted to instill something meaningful in my stories that appeals to a young adult crowd as well as adult. I hadn’t planned to write fiction, didn’t even know if I had anymore stories in me after Socket Greeny.
Turns out I did.
dashboard
Serie
Maze
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If you liked Neuromancer and Do Androids Dream of Electric Sheep, you'll love the MAZE…
Sunny Grimm found her son with a strap around his head.
An infamous symbol is embossed between his eyes, one that people only whisper about—the mark of awareness leaping. Where players launch into virtual realities. Where anything goes and investors make millions.
Critics, however, refuse to call it a game.
They argue that reality confusion will be the end of humanity. Still, there are many who play because the rewards are great. But the risks are steep and few ever win.
Losers never wake.
Sunny goes on a mad search for her son and the people responsible for allowing him to play. She knows the Maze is more than a game but she doesn't care. She only wants her son back.
Will she lose herself in the search?
REVIEWS FOR GREY GRIMM
"I'm a huge fan of Philip K. Dick… this feels like Do Androids Dream of Electric Sheep." –Jonica, Amazon Reviewer
"Absolutely loved it." –Fredrox, Reviewer
"Spectacular." –W. Nickels, Reviewer
"Twists and twists and twists." -- Reviewer
"Fantastic book – amazing world building…" Informed reader, Reviewer
"well-written, intelligent and makes you think."-- Reviewer
"Highly recommended for any sci-fi fan." -- Reviewer
"Excellent psychological thriller that plays with your mind." –J Phillips, Reviewer
"Keeps the action and the twists coming!" -- Reviewer
"Thrill ride." –Riann F., Reviewer
Título : Maze: The Waking of Grey Grimm
EAN : 9781386283102
Editorial : DeadPixel Publications
El libro electrónico Maze: The Waking of Grey Grimm está en formato ePub
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