TG Wolff writes mysteries for puzzle lovers. Her stories are intended to be solvable, giving every industrious amateur detective what they need to unravel the case. In addition to her De La Cruz Casefile and Diamond mystery series, TG Wolff is half of the brain power behind the podcast Mysteries to Die For. Keep up with her through her blog and e-zine, available through tgwolff.com
Paul A. Barra’s last novel, “Westfarrow Island,” published by The Permanent Press, was called “exciting” by Publishers Weekly.
PW said, in part: "The relentless action in the dual story lines keeps the reader engrossed. Barra offers it all: murder, smuggling, chase scenes, romance, and international intrigue.” It was shortlisted for the Silver Falchion award. His short story, Assignment: Sheepshead Bay, was selected for the MWA anthology “When a Stranger Comes to Town,” released by Hanover Square Press in April 2021.
Barra has had five novels published, plus a non-fiction book about the founding of a Catholic high school without diocesan approval. He is a decorated former naval officer, was a reporter for local papers and the senior staff writer for the diocese of Charleston.
Ed Teja is a lifelong writer and denizen of the margins of the world.
A former magazine editor and boat bum, after years living rather out of the mainstream, he lurks around rural New Mexico writing stories are about the people he meets and places he knows. Stories that reach into the odd corners of the world that often disappear into the margins, and tell of the amazing, often strange, people that inhabit those places.
Frank Zafiro was a police officer from 1993 to 2013. He is the author of more than two dozen crime novels. In addition to writing, Frank is an avid hockey fan and a tortured guitarist. He lives in Redmond, Oregon.
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Games are a thing for children; a pastime for those with nothing better to do…or are they?
At the most basic level, games are competitions that are conducted according to rules with participants working toward a goal. Sometimes those goals are mutual, but most of the time, not so much. Games are a part of every culture and go back further than human records. Take the simple marble which has been found in the tombs of the ancient Egyptians, in the ashes in Pompeii, and in North American native archeology. Games are one of the oldest forms of social interaction and engagement. Games can be fun, challenging and exhilarating. They can also be intense, cutthroat, and lethal.
For your puzzle solving pleasure, Mysteries to Die For presents: Games People Play in a two-part anthology. Part one is Opening Gambit.
Faro. Cow Bingo. Cards Against Humanity. Scrabble. Indian Poker. Checkers. Dungeons & Dragons. Marbles. Hedbanz. Scavenger Hunt. Marco Polo. Tarot Cards.
Twelve stories fashioned with deadly games and unscrupulous villains. Twelve games where all of the cards definitely not on the table. It's a race between you and the detective to find the killer before the opening gambit claims another victim.
Título : Games People Play: Opening Gambit
EAN : 9798986641669
Editorial : Mysteries To Die For
El libro electrónico Games People Play: Opening Gambit está en formato ePub
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